I am a full-spectrum game developer and gameplay programmer working across 2D, 3D, mobile, systems design, prototyping, and interactive experiences.
I build gameplay from concept through playable implementation, including player controllers, combat and interaction systems, enemy AI and behavior, spawning systems, pickups and power-ups, progression, UI/HUD systems, save data, audio implementation, lighting and atmosphere, mobile controls, and runtime game systems.
My strongest hands-on engine experience is currently in Godot 4 and GDScript, where I have developed both 2D mobile games and 3D first-person projects. My focus, however, is broader than any single engine: I approach development through gameplay logic, system architecture, rapid prototyping, debugging, iteration, and player experience.
I develop original games under Wicked Arts and am available for paid game-development work including gameplay programming, feature implementation, prototyping, debugging, systems development, and project support.